Modify Shapes in After Effects
Modify Shapes in After Effects
Working with Masks Using the Rectangle and Ellipse tools The Rectangle tool, as the name ... You create mask shapes with these tools by dragging them in the ...
01 Open After Effects and create a new composition (Cmd/Ctrl+N). Choose any settings you're comfortable with – I've used HDTV 1080 25 with a duration of 4 seconds. Next select the Pen tool and draw out a shape. In this case I opted for some typography. Alternatively you can import shapes from Illustrator, or take the easy route and just use the Text tool.
02 Once you've finished drawing your shapes or typography, make them into a 3D layer by clicking the empty boxes underneath the Cube icon to enable 3D. Now bring up the composition settings (Cmd/Ctrl+k). Under the Advanced tab you'll see a drop-down menu. Change the renderer from Classic 3D to Ray-traced 3D. Click the Options button to bring up the quality settings. This is where render times can really stack up. I'd recommend working with low quality settings (Ray-tracing Quality: 4, Anti-aliasing Filter: Box) but changing them for higher settings when it comes to your final render.
03 Now go back to your composition. Under your shape layers settings you will notice a new heading called Geometry Options – it's here that we can extrude shapes. Click Extrusion Depth and set it to around 200.
04 If you look at your shape's extrusion, you'll notice it just looks like a black solid without much definition. That's because we need to add a light into the scene. To do this, go to Layer>New>Light. Remember though, more lights mean longer render times. In the Light Settings panel, choose your settings from the various options – I've gone for a Spot light type. Make sure you check the Cast Shadows tick box too, otherwise your shapes won't have any shadow. You can alter the Shadow Diffusion value to change the sharpness of the shadows.
02 Once you've finished drawing your shapes or typography, make them into a 3D layer by clicking the empty boxes underneath the Cube icon to enable 3D. Now bring up the composition settings (Cmd/Ctrl+k). Under the Advanced tab you'll see a drop-down menu. Change the renderer from Classic 3D to Ray-traced 3D. Click the Options button to bring up the quality settings. This is where render times can really stack up. I'd recommend working with low quality settings (Ray-tracing Quality: 4, Anti-aliasing Filter: Box) but changing them for higher settings when it comes to your final render.
03 Now go back to your composition. Under your shape layers settings you will notice a new heading called Geometry Options – it's here that we can extrude shapes. Click Extrusion Depth and set it to around 200.
04 If you look at your shape's extrusion, you'll notice it just looks like a black solid without much definition. That's because we need to add a light into the scene. To do this, go to Layer>New>Light. Remember though, more lights mean longer render times. In the Light Settings panel, choose your settings from the various options – I've gone for a Spot light type. Make sure you check the Cast Shadows tick box too, otherwise your shapes won't have any shadow. You can alter the Shadow Diffusion value to change the sharpness of the shadows.
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